Skip to content
Calm Business News

The Iconic Game Turns 20 – The Plastic Guitar That Connected Generations Between Music Fans

Marking two decades after the legendary game first launched across the Atlantic, providing players everywhere the tools to become rock legends. Figuratively speaking, but try telling that someone who's nailed the epic four-minute instrumental break before a packed living-room audience.

Developed by Harmonix, the game provided users with a plastic guitar peripheral to follow coloured notes scrolling down the display synchronized to the music. Every sequence corresponded to specific notes, producing the feel of an authentic performance.

Harmonix had already experimented with rhythm games prior to teaming up with RedOctane, which was purchased by Activision during the mid-2000s. Collaboratively, they established the foundations for an unlikely massively profitable series that had a remarkable influence for many musicians included, showcasing classic groups to a new generation of gaming enthusiasts.

A former executive, former COO from the developer, recalls the early financial challenges in securing the songs – even though initial releases primarily featured cover versions.

“We rerecorded every song since the dollar figure prohibitive,” he explains. “Even with the necessary permissions by themselves, it was extremely difficult. We failed to secure bands like the Who – the publisher had virtually no money, and we were pretty convinced the project would flop. However, when Guitar Hero took off, and record sales and radio play increased, all artists desired to participate.”

He adds: “One of the amazing things was how many parents reached out expressing gratitude for introducing their kids to the music they adored. It became a multigenerational phenomenon.”

Timeless Music Finds a New Audience

Irish blues-rock band one featured act had Never Too Late on the 2008 game the popular installment. Guitarist the artist recalls how the series brought older hits to the forefront: “Guitar Hero offered a larger, new demographic. Typically such music was considered outdated material, however once it got included in the title young people discovered it, suddenly it was cool. That legitimised it, eliminating the outdated tag. It gave all our music a new life.”

In 2008, the band's debut album remained unreleased stateside, so the game served as a primary platform for exposure for the band during their US tour supporting AC/DC. “Their crew had on Never Too Late on the tour bus, and some of them recognized us from Guitar Hero,” he notes.

Rock’s Heavyweight Titles Enduring Influence

Rock’s biggest acts soon took advantage of the game's success, including bands like Aerosmith, Metallica and others featuring in specialized spin-off titles that focused on each band’s catalogue and related lore, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, it was said earned the group more money compared to their records. It moved more than 500,000 copies in its first week, and sales of their songs rose of up to 40% at a time when the music business faced decline.

Guitar Hero continues to inspire quick-handed fanaticism within the community. Recently, an online personality achieved an impressive attempt featuring the challenging track – an infamously tough power-metal song made popular by the game – on Clone Hero, a freeware game with almost identical mechanics but an array of customisation options. The song is challenging enough on the hardest setting, let alone performed at increased tempo and without missing a single one of its near 4,000 notes. The streamer claimed it took nine months to accomplish.

“Guitar Hero offers a, imaginary experience. If you play other games, it doesn't imply you ought to use actual weapons and enlist,” notes DragonForce guitarist the artist.

DragonForce previously completed a profitable run before Through the Fire and Flames appeared on Guitar Hero III, yet he explains it turned them into widely recognized. “I remember the record label calling to tell me that we were records were moving rapidly,” he shares. “It exploded on the subsequent tour, and we were playing right ahead of top acts at the event.”

In fact, the band's visibility from Guitar Hero was so immense that it has threatened to eclipsing all other accomplishments. Recently, the song was used in promotional material for a major film. “Previously I felt otherwise, but I’ve made peace with it,” he admits. “Should you just listen to a single track, it’s totally cool – each person has their own path in music and I'm pleased we played a role in fans' experiences”.

The Lasting Impact from the Iconic Controller

The best marketing, whether it’s for cars, apparel or video games, extends beyond mere transactions – it evokes a longing. Did Guitar Hero harness this? “That’s exactly what our team trying to create,” he confirms. “That thrill of performing as a music icon in the spotlight. From day one, the creators believed humans have a natural human desire to create songs, and they wanted to leverage innovation to allow people to participate”.

The majority installments came out in just a half-decade between 2005 and 2010, featuring spin-offs such as the DJ version, including a turntable controller, and the band-focused game. After that, corporate focus in plastic instruments died down, except for a brief comeback in 2015.

Games such as Clone Hero and Fortnite Festival have maintained the scene alive, and there’s expectations of something from the founders on the way. A new studio has begun work on their first music game. Original co-founders are both involved in advisory roles. Are gamers ready to embrace another game in the spirit of Guitar Hero?

“We thought such titles might become similar to sports games where you can update every year,” he remarks. “There’s so much fresh tracks it could remain evergreen, thus I remain optimistic. There’s no reason why it can’t persist with new generations.”

EC
Written by

Eric Craig

Luna van de Berg is a Dutch journalist specializing in mindful business practices and sustainable entrepreneurship.

Calm Business News

Type to search articles.